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Mixed Reality and Gamification for Cultural Heritage

Marinos Ioannides

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Leidimo metai 2018 m.
Puslapių skč. 594 psl.
Viršelis Minkštas viršelis
ISBN 9783319841984
Leidimas Softcover reprint of the original 1st ed. 2017

Mixed Reality and Gamification for Cultural Heritage

Discover the transformative potential of technology in cultural heritage with Mixed Reality and Gamification for Cultural Heritage by Marinos Ioannides. Published by Springer International Publishing AG in 2018, this comprehensive volume spans 594 pages and serves as an essential resource for understanding the intersection of virtual and augmented reality (VR/AR) and gamification in the creative industries.

This book provides an insightful introduction to the theories, development, and recent applications of mixed reality technologies. It explores current trends and innovative practices that enhance engagement with cultural heritage, making it a valuable read for professionals and enthusiasts alike. Whether you are involved in cultural preservation, education, or creative industries, this work will equip you with the knowledge to leverage gamified interactions and immersive experiences.

Don't miss out on this pivotal exploration of how mixed reality can redefine our interaction with the past!

Book cover of: Mixed Reality and Gamification for Cultural Heritage. By: Marinos Ioannides

Mixed Reality and Gamification for Cu...

Normaali hinta €90,93
Myyntihinta €90,93 Normaali hinta €93,74