Interactivity, Game Creation, Design, Learning, and Innovation
Explore the fascinating world of interactivity and game creation with "Interactivity, Game Creation, Design, Learning, and Innovation" by Anthony L. Brooks. Published by Springer Nature Switzerland AG in 2019, this comprehensive paperback edition spans 546 pages and serves as the refereed post-conference proceedings of two significant events: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018) and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). This book is an essential resource for anyone interested in the intersection of technology, design, and education, providing valuable insights into the latest trends and methodologies in the field. Perfect for researchers, educators, and practitioners alike, it offers a wealth of knowledge to inspire innovation and creativity in game design and interactive learning experiences.