Extended Reality and Serious Games for Education, Competitiveness, and Wellbeing
Discover the transformative potential of technology in education with Extended Reality and Serious Games for Education, Competitiveness, and Wellbeing by renowned experts, published by Springer International Publishing AG. This insightful hardback, set to release in 2025, spans 234 pages and delves into a wide array of topics within computing and systems engineering. From innovative video game applications and artificial intelligence to data analytics and software engineering, this book explores how these technologies shape our social and cultural landscape. Gain valuable insights that challenge conventional thinking and expand your understanding of the intersection between technology and education. Perfect for educators, researchers, and tech enthusiasts alike, this book is a must-have for anyone looking to enhance their knowledge in the fields of education, competitiveness, and wellbeing.