Entertainment Computing - ICEC 2016
Discover the cutting-edge insights from the 15th International Conference on Entertainment Computing, ICEC 2016, expertly compiled by Günter Wallner. Published by Springer International Publishing AG in 2016, this first edition spans 292 pages and features a collection of 16 full papers, 13 short papers, and 2 posters, all meticulously reviewed and selected from 46 submissions. Dive into the latest research and developments in the field of entertainment computing, presented by leading experts at the conference held in Vienna, Austria. This book is an essential resource for academics, practitioners, and enthusiasts looking to stay abreast of innovations and trends in entertainment technology. Enhance your understanding of this dynamic field with ICEC 2016.