3ds Max Basics for Modeling Video Game Assets
Discover the essential techniques of 3D modeling with 3ds Max Basics for Modeling Video Game Assets by William Culbertson. Published in 2021 by Taylor & Francis Ltd, this comprehensive guide spans 482 pages and is perfect for aspiring game developers and artists. This textbook offers a detailed, step-by-step approach to learning the fundamentals of modeling, rigging, and animating 3D characters tailored for video games. Building on the skills acquired in Volume One, this resource is designed to enhance your modeling capabilities and provide you with the tools needed to create stunning game assets. Whether you are a beginner or looking to refine your skills, Culbertson's expert guidance will help you navigate the complexities of 3ds Max with ease. Elevate your game development journey today!