Real-time 3D Character Animation with Visual C++
Explore the fascinating world of 3D character animation with "Real-time 3D Character Animation with Visual C++" by Nik Lever. Published by Taylor & Francis Ltd in 2001, this comprehensive guide spans 496 pages and is perfect for programmers and animators alike. This book takes you from the fundamentals of 3D manipulation to advanced techniques such as morphing objects and utilizing subdivision surfaces.
In addition to detailed explanations and examples, the book includes a CD-ROM featuring a full-featured development environment specifically designed for 3D character animation. It also provides access to the Toon3DCreator game engine, making it an invaluable resource for those looking to delve deeper into the realms of computer graphics and animation.
Whether you are a beginner or an experienced programmer, this book is an essential addition to your programming library, enriching your knowledge and skills in the dynamic field of 3D animation.