3ds Max Basics for Modeling Video Game Assets: Volume 1
Discover the essentials of 3D modeling with 3ds Max Basics for Modeling Video Game Assets: Volume 1 by William Culbertson. Published by Taylor & Francis Ltd in 2019, this comprehensive guide spans 440 pages and is designed for beginners eager to learn the art of creating video game assets.
This book offers a structured approach to mastering the fundamentals of 3D modeling, presenting concepts in a simplified, logical progression. Each chapter includes step-by-step lessons and practical modeling exercises that enhance your skills and confidence in computer animation and design.
Whether you’re an aspiring game developer or simply interested in computer-aided design, this textbook is an invaluable resource that equips you with the tools needed to succeed in the world of 3D modeling. Start your journey into the exciting realm of video game asset creation today!