{"product_id":"game-audio-programming-4-taylor-francis-ltd-9781032362397-principles-and-practices-guy-somberg","title":"Game Audio Programming 4","description":"\u003cp\u003eThis volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers to high-level topics such as object management, music systems, and audio tools.\u003c\/p\u003e","brand":"Guy Somberg","offers":[{"title":"Default Title","offer_id":52274050400598,"sku":"9781032362397","price":169.75,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0886\/3206\/6390\/files\/9781032362397.jpg?v=1767811824","url":"https:\/\/www.englishbook.fi\/products\/game-audio-programming-4-taylor-francis-ltd-9781032362397-principles-and-practices-guy-somberg","provider":"Bookshop","version":"1.0","type":"link"}