{"product_id":"digital-games-as-history-taylor-francis-ltd-9781138597822-how-videogames-represent-the-past-and-offer-access-to-historical-practice-adam-chapman","title":"Digital Games as History","description":"\u003cp\u003eThis book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.\u003c\/p\u003e","brand":"Adam Chapman","offers":[{"title":"Default Title","offer_id":52246019309910,"sku":"9781138597822","price":59.4,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0886\/3206\/6390\/files\/9781138597822.jpg?v=1767770631","url":"https:\/\/www.englishbook.fi\/products\/digital-games-as-history-taylor-francis-ltd-9781138597822-how-videogames-represent-the-past-and-offer-access-to-historical-practice-adam-chapman","provider":"Bookshop","version":"1.0","type":"link"}