{"title":"Sandra Schamroth Abrams","description":null,"products":[{"product_id":"managing-educational-technology-taylor-francis-ltd-9781138951020-school-partnerships-and-technology-integration-sandra-schamroth-abrams","title":"Managing Educational Technology","description":"\u003cp\u003eThis book examines how businesses, universities, and schools can work together to integrate the use of technology in the education sector. Through three case studies, students of educational technology, educational leadership or business gain a real-world look at these partnerships.\u003c\/p\u003e","brand":"Sandra Schamroth Abrams","offers":[{"title":"Default Title","offer_id":52235897995606,"sku":"9781138951020","price":73.95,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0886\/3206\/6390\/files\/9781138951020.jpg?v=1767756244"},{"product_id":"managing-educational-technology-taylor-francis-ltd-9781138951013-school-partnerships-and-technology-integration-sandra-schamroth-abrams","title":"Managing Educational Technology","description":"\u003cp\u003eThis book examines how businesses, universities, and schools can work together to integrate the use of technology in the education sector. Through three case studies, students of educational technology, educational leadership or business gain a real-world look at these partnerships.\u003c\/p\u003e","brand":"Sandra Schamroth Abrams","offers":[{"title":"Default Title","offer_id":52235898814806,"sku":"9781138951013","price":236.44,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0886\/3206\/6390\/files\/9781138951013.jpg?v=1767756245"},{"product_id":"videogames-libraries-and-the-feedback-loop-emerald-publishing-limited-9781800715066-learning-beyond-the-stacks-sandra-schamroth-abrams","title":"Videogames, Libraries, and the Feedback Loop","description":"\u003cp\u003eDiscover the innovative world of youth videogaming in public libraries with \u003cstrong\u003eVideogames, Libraries, and the Feedback Loop\u003c\/strong\u003e by \u003cstrong\u003eSandra Schamroth Abrams\u003c\/strong\u003e. Published by \u003cstrong\u003eEmerald Publishing Limited\u003c\/strong\u003e in 2021, this insightful hardback spans \u003cstrong\u003e152 pages\u003c\/strong\u003e and offers a fresh perspective on how videogames can enhance learning experiences for young patrons.\u003c\/p\u003e \n\n\u003cp\u003eAbrams and her co-author delve into research-based insights that highlight feedback mechanisms essential for fostering meaningful learning. This book empowers librarians and educators to reimagine their programming, integrating youth videogame play in ways that engage and inspire. Whether you're a librarian, educator, or simply passionate about the intersection of gaming and education, this book is a must-read for understanding the transformative potential of videogames in library settings.\u003c\/p\u003e","brand":"Sandra Schamroth Abrams","offers":[{"title":"Default Title","offer_id":52255507382614,"sku":"9781800715066","price":97.91,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0886\/3206\/6390\/files\/9781800715066.jpg?v=1767784842"}],"url":"https:\/\/www.englishbook.fi\/collections\/sandra-schamroth-abrams.oembed","provider":"Bookshop","version":"1.0","type":"link"}